Friday, November 18, 2011

League of Legends Skin Viewer

If you wanna see what any skin looks like before you buy it, I came across a great website to do so. There you can see any skin you are thinking of purchasing in LoL and make a better decision on what you want. Very useful site, cause who likes wasting 10$ on a skin that doesn't even look good in game? Try before you buy!

http://lolskinviewer.com

MLG Providence Information

Here's the timings as shown on the MLG website, unfortunately they haven't released times for each game so this will have to do for now.
Clicking on a time below will convert it to your local timezone.
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League of Legends - Event Schedule
Saturday
8:00 AM - 10:00 AM Warm-Up -- Not expecting this to be streamed
10:00 AM - 12:30 PM Winners Round 1
12:30 PM - 3:00 PM Winners Finals / Losers Round 1
Sunday
8:00 AM - 3:30 PM Warm-Up -- Not expecting this to be streamed
3:30 PM - 6:00 PM Losers Finals
6:00 PM - 8:30 PM Finals
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League of Legends Champion Remakes



Heres an overview of how the designers look at champion remakes in league of legends. Xypherous explaining the whole thing in full technicality
Xypherous's Avatar
Xypherous
Associate Technical Designer
Here's the thing -

Remakes have high disruption cost if done after release - mostly because people playing the character and people maining the character are used to the character's strengths and various set of tools.

However bad for the game those tools might be, that isn't a negative or a deterrent for those players playing those characters. Remakes are intended to fix certain issues for the players at hand - but the majority of the players who play that character play that character for a reason (even if they have crippling weaknesses.)

That's not to say that we won't do remakes - but the disruption cost of them is very high. Think about the dedicated playerbase for any champion - they are the ones who have learned to overlook that whatever weakness or toxicity exists. Even if a remake would be better for the game, from the point of view of players who main that champion - they're not going to see the upsides - they're only going to see that their playstyle has been modified.

At the end of the day - we have to think about making a better game, despite high disruption costs. We'll still do remakes but I do sympathize with a lot of players over basically remaking over their playstyles - hopefully, given time, you'll either see that it's better *or* that you give directed feedback on how we can capture the spirit of the characters again - but there will always be those cases where it's obvious that some things don't work, regardless of how many people like it. :x

League of Legends reaches 32 Million Players

LoL vs WoW?

League definitely has surpassed WoW, good job Riot on making a great game with cool employees. Here is a visual representation of it all.

Offensive and Defensive play in League of Legends explained



Xypherous explaining offensive and defensive play in league of legends, he gets technical with the league of legends strategy etc.

Xypherous
Associate Technical Designer
 
 
There is a spectrum of how rewarding offensive play is versus defensive play that you strive for to compensate for human nature.

However, the natural human reaction is to mitigate risk whenever possible - so typically, as players get more skilled - offering the choice between offensive options and defensive options - players will generally choose defensive options.

You have to seriously skew the reward structure between offensive and defensive strengths in order to counteract the basic human nature of risk aversion. Consider when top lane was about defensive play - defensive vs. defensive gameplay wasn't a contest - it's a truce where both parties agreed to just farm.

A player who chooses to incur risk needs to be rewarded. If you make the defensive option equally viable - then reactionary strategies are dominant. (In this case, dominant means preferred or more selected - not more effective.) This typically leads to stagnation as both sides adopt reactionary strategies but this means nothing ever actually happens - 'Cold War' type scenarios where two parties farm until innate character scaling overcomes player skill.